The headset has arrived!

headsetI have been a bit under the weather the last couple of days so when someone kept buzzing my door, and I was not expecting anyone, I did not bother to get up. I figured it was someone trying to sell me something I didn’t want. Only after incessant buzzing did I finally comply. It turned out to be UPS with a package for me! It was the headset. As it turned out, the guy had tried my door yesterday too. I had frankly not expected the package yet since typhoons in Asia kept creating delays and I had not received any shipping confirmation. Anyway, the headset was in the house and I was ready to try it on my application.
It is now a couple of hours later and I have of course encountered many issues. Firstly, my training application does not run as smoothly as I expected. Secondly, the amount of control I can have with the sounds is limited. This said, it is quite exiting just to be able to push the sound around with the force of your mind alone. With a little more training I think I might be able to at least have some fun, but I will probably not perform any musical feats of lasting impression. The main thing is still that audiences can have fun an try for themselves, which still seems to be within reach. The piece probably needs an assistant to help users put the headset on and keep the sensors moist with a saline solution.
All in all not to far from what I expected. I was impressed with the signal quality I got even through a full head of hair. I still have some issues with user profile handling and loading and saving user data. I hope to iron out these as soon as I have patched the problems with the training.